etzee

Photographing comics

Cover square on, spine along the edge, and the indicia held still enough to read.

The Metzee team14 Oct 20261 min read

A comic is a flat object with one three-dimensional problem: the spine, which is where the condition lives.

The shot that sells

Cover, square on, filling the frame, in even light. Flat on a table, camera directly above.

The shot that prevents the dispute

The spine, along its length, lit from the side so ticks and stress marks appear.

The list

  • Front cover, square on
  • Back cover, square on — often worse and rarely shown
  • Spine, full length, side-lit
  • The indicia, readable, for printing
  • Corners, close
  • Page edges, for foxing and colour
  • Any defect, deliberately framed

Light

Even and indirect. A gloss cover under a single bright source gives you a reflection across the middle; move the light further away or bounce it off a wall.

For the spine and for surface creasing, drop the light low and across — raking light is what makes a flat object show its relief.

Squareness

Directly above, cover parallel to the camera. An angled cover reads as bent, and a buyer cannot tell the difference between perspective and damage.

What goes wrong

Photographing in a bag with glare, shooting only the front, and using a publisher's cover image instead of the actual copy. The last is not allowed and hides your copy's condition. Intellectual property.

Questions people ask

Should I take it out of the bag?

For anything valuable, yes — glare hides exactly what buyers look for.

How do I show a key page?

Hold it open flat, square on, with even light and no shadow from your hand.

Is video useful?

For a slow pass along the spine, yes.

More: selling comics, describing condition.

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